{$CLEO .cs}
:ParticleEffect_Playmode_0
//Playmode_0 is shown for a moment, temporary, can run in a loop for some cases
03A4: name_thread 'PRTEFCT'

:PRTEFCT_01
0001: wait  0 ms
if
0256: player $PLAYER_CHAR defined
004D: jump_if_false @PRTEFCT_01
if
0AB0:   key_pressed 1//-----------------------press left mouse button
004D: jump_if_false @PRTEFCT_01
04C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 3.5  0.3
064B: 0@ = create_particle "blood_heli"  at 1@ 2@ 3@ type 4
064F: make_temp_particle_visible_and_remove_references 0@
wait  1250
0002: jump @PRTEFCT_01